Latest topics
» The good, the bad, and the ugly
Sun Jun 20, 2010 7:45 pm by Admin

» Events are happing
Wed Apr 14, 2010 11:29 pm by Admin

» Progress! . . .
Fri Apr 09, 2010 5:10 pm by Admin

» Soulmen(jordan)
Wed Feb 24, 2010 7:56 pm by soulmen

» Basic starting blocks
Wed Feb 24, 2010 7:41 pm by Admin

» Okay so uni isn’t so demanding as I first thought.
Mon Oct 26, 2009 4:39 pm by Admin

» MP Architecture: Client/Server or Peer-2-Peer?
Sun Oct 04, 2009 2:34 pm by Daemn

» What I am working on at the Moment READ!
Fri Sep 25, 2009 5:15 pm by Admin

» Development Framework available at SourceForge
Tue Sep 22, 2009 9:46 am by Hairein


Current date/time is Wed Jan 23, 2019 2:34 am

The Blog

  • Topics
  • 20100620
    I haven’t been as active in programming lately, having said that I have made some additional “breakthroughs”. But firstly I shall start with the negative stuff.

    I did get a few people on board, and e-mails where flowing back and forth, the persons involved where very counterproductive. I was rather disappointed as I spent a lot of time writing step by step guides of how to carry out their set tasks. Three weeks passed and the people involved hadn’t even looked at the code, let alone make an attempt at programming. I kept getting e-mails saying,” I’ll look at it later”,...

    by Admin - Comments: 0 - Views: 497
  • 20100414
    So adding an events system wasn't as hard as I thought, It took just under a week to get the basic blocks set up and running. Images can now be loaded to the program via "scripts", with the option of each, performing "actions" based on user input. Buttons also have the option to play sounds when clicked, although there are problems, the first button clicked takes slightly longer than normal to run its code.

    Although I wizzed through implementing events, I afterwards spent a considerable length of time trying to determin a way to have certain images...

    by Admin - Comments: 0 - Views: 448
  • 20100409
    After several months of programming, with a huge learning curve we have made some notable progress with our file-reading system and our basic graphics loader.

    The reason for the first system was to enable us to produce stats for units, buildings and other game entities independent of program compilation. Our system now allows us to do this on a basic scale. We can write up to 256 units, 256 sorts of weapons, 256 sorts of armour, etc, independent of the code we write for the application. Although it may not be an all singing, all dancing piece of coding that a professional might end up...

    by Admin - Comments: 0 - Views: 146
  • 20090901

    Since last week things have been coming along nicley . . . . . . well, almost.

    When we first came up with our game idea we decided that we wanted something a bit different, a sence of uniquness. So instead of producing just another monster bashing game, we came up with introducing in-game plots.
    Even though we are developing a turn based stategy we will also accomadate and develop an rpg based plot for our characters to follow. As the story unfolds the characters become stronger and different paths become available. We hope this will...

    by Admin - Comments: 0 - Views: 150

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