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» The good, the bad, and the ugly
Quick Update EmptySun Jun 20, 2010 7:45 pm by Admin

» Events are happing
Quick Update EmptyWed Apr 14, 2010 11:29 pm by Admin

» Progress! . . .
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» Soulmen(jordan)
Quick Update EmptyWed Feb 24, 2010 7:56 pm by soulmen

» Basic starting blocks
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» Okay so uni isn’t so demanding as I first thought.
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» MP Architecture: Client/Server or Peer-2-Peer?
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» What I am working on at the Moment READ!
Quick Update EmptyFri Sep 25, 2009 5:15 pm by Admin

» Development Framework available at SourceForge
Quick Update EmptyTue Sep 22, 2009 9:46 am by Hairein

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Post by Admin Tue Sep 15, 2009 10:15 am

Hi, just a quick update, can everyone just drop a line to say where their at with their given tasks.

thanks, Admin

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Post by Hairein Tue Sep 15, 2009 6:54 pm

Hi there,

i've just completed a sample terrain for use as a demo object in the game framework. I'm planning to post some new stuff end of the month. I still need to do the basic terrain fly-over code and check everything in after documentation of the code.

It's really quiet here now, shame about that... To make some nice demo shots, we could really use a modeller to make some buildings, culture (trees, bushes) and maybe some 3D models of weapons.

Greetings.
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Post by Admin Tue Sep 15, 2009 11:35 pm

Okay thanks for that.

Yes it is quite quiet, though we do have 2 new programers. diego_pmc is working on scripting, so we can load data to use with our classes etc. Fair going they have done rather a lot.
The other I keep in contact with via msn. He was on site today but didn't log in.

I'll ask around for modelers then. What file format are we capabile of loading. I was thinking blender. If I don't get anyone soon, you could probably find some free models online, just to test out.


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Post by Hairein Wed Sep 16, 2009 8:31 pm

Admin wrote:
Okay thanks for that.
I'll ask around for modelers then. What file format are we capabile of loading. I was thinking blender. If I don't get anyone soon, you could probably find some free models online, just to test out.

Admin

Yes, the models should be made in Blender and be exported as Ogre 3D *.mesh files along with material (*.material) files for runtime use in the Ogre 3D engine. We can use the following formats, but need to convert them to Ogre 3D through Blender or Milkshape 3D:
3DS, OBJ, X, DAE and FBX.

We don't need models to test Ogre 3D, but rather to make a demo/prototype level for showing our ideas ingame. It should be specific key models fitting our theme and the terrain should be populated with the correct type of buildings or structures for the time period in question. 1 test level would be enough for now.

I'll convert them if they are uploaded to the Wiki. I can use Blender so that's not a problem.
The models and textures should be free of license or free to use so that we can use them without trouble over copyright.

We would use the demo to make publicity through screenshots for the forum & website. We also need a banner or icon design for recognition. A 2D designer could do that for us.


Last edited by Hairein on Fri Sep 18, 2009 7:08 pm; edited 1 time in total
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Post by Admin Fri Sep 18, 2009 4:33 pm

I may have found someone, I've asked them to get into contact with you if their interested.

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