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What I am working on at the Moment READ!

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What I am working on at the Moment READ!

Post by Admin on Wed Sep 23, 2009 4:15 pm

The purpose of this post is to get everyone communicating a bit more. I would like to see more topics where each team member posts regular updates on what they are currently working on. I want to get our team discussing more in these forums, at the moment I, as well as some others do not feel as if this is currently the case.

Even if its something like "I i've finished modeling a shield, here it is, what does everyone think? Next I'll be working on this" . . . . or "how can I improve . . . . .?"

The work that I do see, I am very proud of. So thanks to all of you that have contributed. We just need to work together more, rather than doing our own little thing.

As for me I've been tooling up on some scripting so I hope to turn this into a more extensible bit of code where maps can be writen at run time rather that compile time.
This is the code we currently have, not particulary great Smile . . . . you all know whats coming next. . . . . Discuss!

Code:
  int Num_of_Territories;
  // Another function would go here instead of this.
  // Determined by StartOptions();
  int tarray[5][9] = { 1,0,0,0,0,2,1,0,5,
                        0,0,0,0,0,1,1,0,5,
                        0,0,0,0,0,2,1,0,5,
                        0,0,0,0,0,2,2,0,5,
                        0,0,0,0,0,3,2,0,5,};
  // may make more scence to combine towner into tarray?
  int towner[5] = { 2,2,1,1,0 };
  char arrayC[5][32] = { "Saxony", "Athens", "Pompay", "Sparta", "Troy" };
  cout << "Number of Territories: "<< endl; //! Not Needed
  cin >> Num_of_Territories;
     
      TERRITORY* territorylist = new TERRITORY[Num_of_Territories];
      for(int i = 0; i < Num_of_Territories; i++)
      {
      territorylist[i].CreateLand (arrayC[i],towner[i],tarray[i][0],tarray[i][1],tarray[i][2],tarray[i][3],tarray[i][4],tarray[i][5],tarray[i][6],weaponlist[1].GetDamage(),tarray[i][8]);
      }
      //! The selected territories data avalible for use with build functions
      int j=0;
      cout << "Please select your territory: ";
      cin >>j;
      int stupidaarray[7] = { territorylist[j].GetBuild_1(), territorylist[j].GetBuild_2(),
                              territorylist[j].GetBuild_3(), territorylist[j].GetBuild_4(),
                              territorylist[j].GetBuild_5(), territorylist[j].GetBuild_6(),
                              territorylist[j].GetBuild_7()
                            };

// Data
// array or containers where the data is to be read from, will be increased here.
// This will arm the next territory to be created with the correct data.

// DisplayTerraData_All()   
// GenerateLandByType(list, Num_of_Territories, territory_land, Num_of_Territories);
/*
  for (int loop=0;loop < Num_of_Territories;loop++)
      {
      cout << loop+1 << ": " << territorylist[loop].GetName();
      cout << " - build_1 " << territorylist[loop].GetBuild_1();
      cout << ", build_2: " << territorylist[loop].GetBuild_2() << endl;
      }
    cout << "Weapon: " << territorylist[1].GetWeapon()->GetDamage();
   territorylist[1].SetBuild_1(1);
   cout << endl; //! Not needed.
    cout << "Territory 2 building 1: " << territorylist[1].GetBuild_1();
*/ 

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Re: What I am working on at the Moment READ!

Post by Admin on Fri Sep 25, 2009 5:15 pm


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Admin

Posts : 105
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Join date : 2009-07-16
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