New Dawn
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» The good, the bad, and the ugly
Design Documentation EmptySun Jun 20, 2010 7:45 pm by Admin

» Events are happing
Design Documentation EmptyWed Apr 14, 2010 11:29 pm by Admin

» Progress! . . .
Design Documentation EmptyFri Apr 09, 2010 5:10 pm by Admin

» Soulmen(jordan)
Design Documentation EmptyWed Feb 24, 2010 7:56 pm by soulmen

» Basic starting blocks
Design Documentation EmptyWed Feb 24, 2010 7:41 pm by Admin

» Okay so uni isn’t so demanding as I first thought.
Design Documentation EmptyMon Oct 26, 2009 4:39 pm by Admin

» MP Architecture: Client/Server or Peer-2-Peer?
Design Documentation EmptySun Oct 04, 2009 2:34 pm by Daemn

» What I am working on at the Moment READ!
Design Documentation EmptyFri Sep 25, 2009 5:15 pm by Admin

» Development Framework available at SourceForge
Design Documentation EmptyTue Sep 22, 2009 9:46 am by Hairein

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search

Design Documentation

3 posters

Go down

Design Documentation Empty Design Documentation

Post by jsmoore82 Mon Jul 27, 2009 2:40 am

Do we have any formal design documentation already in place? If not, is there any chance that we might be able to start working on one? From a programmer perspective I am already entering a lot of what-if questions while just designing the base building class. Having something that says how things are related and how things evolve (upgrades, characters, etc.) woudl be really helpful. Plus, it keeps all of us on a common vision.

Just a suggestion. Would like any comments.

JSMOORE
jsmoore82
jsmoore82
Regular
Regular

Posts : 46
Points : 5510
Reputation : 1
Join date : 2009-07-25
Age : 41
Location : Spokane, WA

Back to top Go down

Design Documentation Empty RE:

Post by Zeppo Marks Mon Jul 27, 2009 7:32 am

I'm such a newb. Hehe. I had to Wiki "Design Document"... And I have to say I still don't get it completely. Which, I suppose, is why I'm a writer and not a programmer.

Zeppo Marks
Regular
Regular

Posts : 21
Points : 5449
Reputation : 4
Join date : 2009-07-26

Back to top Go down

Design Documentation Empty Re: Design Documentation

Post by jsmoore82 Mon Jul 27, 2009 7:47 am

It's ok, I am not much better, this is the first time I have really put any effort into anything out of theory and class assignments from the college. Basically a design document is the creative and technical blueprints of the game. As a writer you have a large say in the creative side, where the programmers try to figure out how to implement and design (code wise) the way to program things.

For example, I am currently working on the buildings routines and structure, but have no clue as to what buildings we have or how the building changes anything in the world. As a writer and a designer, you help fill in that gap by saying something like "A stable allows unit x to be created and at level 4 the troops get y as a bonus. To build a stable you need a blacksmith and a mason shop." or something like that.

From what I can tell, we are all going to have to come up with a design document together.

Hope this helped a little.

J.S. Moore
jsmoore82
jsmoore82
Regular
Regular

Posts : 46
Points : 5510
Reputation : 1
Join date : 2009-07-25
Age : 41
Location : Spokane, WA

Back to top Go down

Design Documentation Empty Re: Design Documentation

Post by Admin Mon Jul 27, 2009 11:17 am

Yes I belive we need to get together and make some sort of document of what we hope to acheive in the end game.

So what you mean is we should decide exectly what we want the buildings to do, then name each building that we will include,

ie
Name: "Stables"
Level: 4
Wood: 230
Stone: 100
Metal: 50
Gold: 25
Function: Trains Troops
Training Points: +30

Requierments: Level 3 Town Hall, Level 2 Barracks

but do this for all the buildings we wish to include, then do somethng similar for all the other aspects of the game. . . . Right?

p.s I'll move this to the ideas section later.

Admin
Admin
Admin

Posts : 105
Points : 5632
Reputation : 3
Join date : 2009-07-16
Age : 34
Location : Wrexham, United Kingdom

https://spartanstudioforum.darkbb.com

Back to top Go down

Design Documentation Empty Re: Design Documentation

Post by jsmoore82 Fri Jul 31, 2009 9:40 am

Posted some General Class Design statements in individual text documents to the wiki, as well as a Player, Territory, Building Class relationship diagram.
jsmoore82
jsmoore82
Regular
Regular

Posts : 46
Points : 5510
Reputation : 1
Join date : 2009-07-25
Age : 41
Location : Spokane, WA

Back to top Go down

Design Documentation Empty Re: Design Documentation

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum