Units Weapons and Armour
3 posters
New Dawn :: Development :: Ideas/Design
Page 1 of 1
Units Weapons and Armour
Their shall be 4 weapon types only. These are;
Blade,
Pierce,
Impact,
Arrow,
Weapons
There may be an infinte number of weapons that may be created. All weapons shall be created externaly with their data being stored in individual text files.
The properties of a weapon are as follows.
ID,
Name,
WeaponType (i.e. Blade, Pierce, Impact or Arrow)
WeaponPower,
WeaponMinRange,
WeaponMaxRange.
Armour
ID,
Name,
BladeArmour,
PierceArmour,
ImpactArmour,
ArrowArmour,
This is the amount of protection that the armour offers against a particular weaopn type.
To be in the unit files ->
There are to be three armour categories, for;
Head Protection,
Body Protection,
Shield Protection.
There are to be two weapon categories, for;
Melee Weapon,
Ranged Weapon,
UnitFiles
ID,
Name,
Life,
Weapon_Melee, (ref to a weapon)
Weapon_Melee_Damage,
Weapon_Ranged,
Weapon_Ranged_Damage,
Head Protection,
Body Protection,
Shield Protection.
TotalArmour (is a combination of all armour types, this will be worke out automaticaly)
Morale ** to go here
Maximum_Unit_Size
Minimum_Unit_Size
Starting_Unit_Size
Blade,
Pierce,
Impact,
Arrow,
Weapons
There may be an infinte number of weapons that may be created. All weapons shall be created externaly with their data being stored in individual text files.
The properties of a weapon are as follows.
ID,
Name,
WeaponType (i.e. Blade, Pierce, Impact or Arrow)
WeaponPower,
WeaponMinRange,
WeaponMaxRange.
Armour
ID,
Name,
BladeArmour,
PierceArmour,
ImpactArmour,
ArrowArmour,
This is the amount of protection that the armour offers against a particular weaopn type.
To be in the unit files ->
There are to be three armour categories, for;
Head Protection,
Body Protection,
Shield Protection.
There are to be two weapon categories, for;
Melee Weapon,
Ranged Weapon,
UnitFiles
ID,
Name,
Life,
Weapon_Melee, (ref to a weapon)
Weapon_Melee_Damage,
Weapon_Ranged,
Weapon_Ranged_Damage,
Head Protection,
Body Protection,
Shield Protection.
TotalArmour (is a combination of all armour types, this will be worke out automaticaly)
Morale ** to go here
Maximum_Unit_Size
Minimum_Unit_Size
Starting_Unit_Size
Re: Units Weapons and Armour
Looks well fleshed and easy for class implementation.
jsmoore82- Regular
- Posts : 46
Points : 5489
Reputation : 1
Join date : 2009-07-25
Age : 41
Location : Spokane, WA
Re: Units Weapons and Armour
For the units. Should there be a speed value?
Zeppo Marks- Regular
- Posts : 21
Points : 5428
Reputation : 4
Join date : 2009-07-26
New Dawn :: Development :: Ideas/Design
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Sun Jun 20, 2010 7:45 pm by Admin
» Events are happing
Wed Apr 14, 2010 11:29 pm by Admin
» Progress! . . .
Fri Apr 09, 2010 5:10 pm by Admin
» Soulmen(jordan)
Wed Feb 24, 2010 7:56 pm by soulmen
» Basic starting blocks
Wed Feb 24, 2010 7:41 pm by Admin
» Okay so uni isn’t so demanding as I first thought.
Mon Oct 26, 2009 4:39 pm by Admin
» MP Architecture: Client/Server or Peer-2-Peer?
Sun Oct 04, 2009 2:34 pm by Daemn
» What I am working on at the Moment READ!
Fri Sep 25, 2009 5:15 pm by Admin
» Development Framework available at SourceForge
Tue Sep 22, 2009 9:46 am by Hairein